Art Deco
Scene
in Unity
GAME138 Final Project

Phase One

Ideas & references

My primary inspiration for this project came from sleek, modern designs featuring glass and a neon green aesthetic effect. I explored various sources and futuristic visual styles, to create a unique and visually appealing concept.

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Phase Two

Rough blockout & textures.

In Phase Two of my project, I moved on to creating a rough blockout in Maya. Using basic cubes and shapes, I sketched out the general layout of the room. I also applied textures and materials roughly to get a sense of the overall aesthetic.

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Phase Three

Rough assets & composition.

In Phase Three of my project, I focused on developing rough assets and composition. I created preliminary models for key objects and arranged them within the scene. This stage helped refine the layout and ensured that the composition was visually balanced and aligned with the desired aesthetic.

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Final Scene

Final renders submitted.

In the Final stage of my project, I integrated all the assets, including contributions from my classmates. I added lighting, vines, fog, and polished textures to enhance the overall look. The final renders were then submitted for the assignment, showcasing the completed and refined 3D environment.

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Additional Processing

More Post-Processing.

I further polished the project. I updated textures, floor tiles, and wall textures, and implemented better baked lighting. Using Shader Graph, I enhanced the fountain, achieving a better overall aesthetic and graphics quality. This additional refinement made the final scene even more visually appealing.

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